6) Adams, EW 2006, ‘Will computer games ever be a legitimate art form?’, Journal of Media Practice, 7, 1, pp. 74.
The author notes and argues what makes the greatest works of art which can be displayed in museums and make readers to reconsider of what is art. Art is about presenting new ideas in a new ways of thinking or in a new platform. The great art will challenge the reader as it requires the reader to learn and expand their knowledge to see things that they have not yet seen or experienced before and think things that they have not think before. So in game art terms, game is a piece of art which enable players to learn and gain knowledge in order to progress to the next stage and it is true.
Therefore, game is a form of dynamic art and it constantly changes itself in order to adopt and display the entire piece of art in front of the players. I am deeply interested in this topic because is related to my practice and I love to create games. Finally, the author enables me to reconsider of what is the relationship between game and art, this is a new form of art in the 21st century as different game format and platform etc. will be developed as it gets progress.
7) Castaño Díaz, C.M. & Tungtjitcharoen, W. 2015, “Art Video Games: Ritual Communication of Feelings in the Digital Era”, Games and Culture, 10, no. 1, pp. 4-5.
The author explores what is art video games and interactive art, the main component which connects both video games and art together is HCI (Human-Computer Interaction). HCI is the middleman where two different types of languages get to translated and understood by both side, computer and human being. The author also discusses the main goal of a work of art is to create a connection with the player, this connection enables the computer such as graphics, music and movement capture etc. to be provoke the player’s feelings, emotions and reactions during game-play.
However, there are disagreement with the idea of video games is a form of art. On the other hand, there are agreement that video games contain art elements such as graphics and music. Therefore, this is a very interesting argument whether video games are a form of modern art in the 21st century. As a Digital Media Arts student this is topic is related to my practice because it shows how video games will be a new form of modern art piece and I am very interested in how this modern art will change the art universe in terms of interactive art and static art in the near future.
8) Christiane, P. 2016,A Companion to Digital Art. John Wiley & Sons. pp. 147-155.
The author notes what is generative art and there are two side of it. First generative art is the intellectualism about to run amok. Second generative art require a starting point of any aesthetics and philosophy of art. However, it can also be both. The author listed what art is and it could be representation, expression, form, experience, and historical definition etc. The author also shows why most contemporary art are not generative as the artist never relinquishes the control to a system. Generative art does not need to be high-tech and this is an advantage in a world where high-tech is a fast evolving area.
Therefore, generative art is a way of making art using computer programmes by inputting instructions or data and the system will begin its process to create a generative art. This article discuss what is generative art and it is beneficial to my practice and study.
9) Johnston, N. 2014, “Playing with Sound: A theory of Interacting with Sound and Music in Video Games”, Music, Sound and the Moving Image, 8, no. 2, pp. 219.
The author notes the modes of identification with characters in narrative films and television. In other words, this creates an extended sense of self with an added physical dimension. The author shows that with television, it is entirely virtual, but video games extended itself by offering controllers to the user. Another argument has been discussed to support the statement, the sound’s role is also an identification as it gives user hap-tic feedback during game-play as it provides auditory sense of self.
I could not agree more with the author because sound is one of the most important element in a game as it extends self to allow the user to experience the full virtual world. This is something need to bear in mind as it is one of the important elements in modern art and it will be helpful to my practice because need to take sound and music into account when it comes to develop a game.
10) Krcmar, M., Farrar, K. & McGloin, R. 2011, “The effects of video game realism on attention, retention and aggressive outcomes”, Computers in Human Behaviour, 27, no. 1, pp. 433.
The author notes gaming realism will increase aggressive outcomes due to the fact that enhanced video graphics are more advanced and lifelike year after year which can cause violent behaviour. This can be done by influence mental processing of media messages, attitudes and behaviour, it could get worse in some cases. However, it has a positive side of video game realism such as the effectiveness of health messages and increased parasocial relationships with media characters. The author also gives two examples to support their arguments using two similar game-play zombie games, but in terms of realism of the characters and the sounds are different. The user found it more enjoyable and rewarding, the one which is newer and more details in terms of realism. The increase of aggressive behaviour was not showed in this case.
Therefore, I think it is depending on the age group of the user. So if the user is a young player then likely it may have some sort of violent behaviour and elder player may not cause violent. Also this is an interesting topic because it related to my practice and it shows that video games have a great impact to the user which makes me to reconsider the different types of video games.