Had to remove the organic ploys material as that was the main issue after all. This is why the computer is very lagging due to the fact that the organic ploys are complex and it will take a lot of RAM and calculations such as light, shadow and depth. Now I discovered that is the main problem and I have to remove it and use texture developed in Photoshop instead of developing the organic materials in 3ds Max.
As I mentioned in the previous post, I have carried out a number of tests in a number of programmes to see how it was affected by the organic materials. After the organic materials were removed the model has improved tremendously in terms of frames per second, programme latency and calculation speed.