I have created an initial texture checklist to help me to identify the kind of textures I will be applying to the artefact. However, this is subject to change as I may use a different kind if it does not suit the model.
All of the textures will be created in Photoshop and it will be saved in PNG file format which will then be used in 3ds Max. I have looked at some online tutorials on how to create the grass and glass textures as I was unsure how to approach this. But the rest was developed on how I think the metal textures would suit the artefact.
YouTube. 2017. Grass Texture Photoshop CS6 – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=RPPldesUojE. [Accessed 31 July 2017].
YouTube. 2017. How to create Frosted Glass effect in Photoshop – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=T28-ux2Tr9c. [Accessed 31 July 2017].