Tag Archives: Development

Major Project: Flythrough Video Documentary, Promotional Video & Presentation Refinement

The flythrough video documentary has finished rendering and is now available to view via YouTube with a short description to say what the video is about. For the promotional video, it is also finished rendering this afternoon and I have a short description of what is the video is about alongside with my social profiles such as LinkedIn, WordPress blog, and websites which enable the audience to interact with the artefact in both virtual reality and standard interaction.However, when I view the finished promotional video, I realised that I forgot to include my

However, when I view the finished promotional video, I realised that I forgot to include my contract detail. So, I had to add the information in Adobe Affect Effects and rendering the video again, luckily, I managed to finish it on the day.

Since, I still have two days till the presentation I have spent some time in proofreading the scripts as well as timed myself to see how long it take me to finish the scripts, ideally, I should finish it within thirteen minutes as two minutes will be used for the promotional video. Unfortunately, I was over by one minutes which means I have to cut down of the scripts and practice again to ensure the flow as smooth as possible.

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Major Project: Promotional Video Editing & Final Presentation

Today I have been focusing on the promotional video editing and uploading it to YouTube. I will be using Adobe Premiere Pro to construct my video where I add my recorded scripts into the video. Also, a few seconds of the artefact itself to have a sneak peek of what it is about. Once the video has rendered in Adobe Media Encoder then I will import the video into Adobe After Effects where I can add text and apply animation onto the text to make it more interesting for the audience to see.

Also at the same time, I will continue working on the presentation slides where I discuss how I evaluate my final artefact using the criteria which I have identified with images to aid understanding.

Major Project: Promotional Video Structure & Scripts

Have started working on the scripts, at the moment the scripts are at around six hundred words which I need to reduce to around three hundred words in order to fit in the two minutes promotional. I will be focusing on the script and refine the initial scripts as I have to use a long story short approach.

Another area I am working on is the structure of the promotional video, I have made a storyboard to show each section of what I am going to say as well as showing the artefact’s features and functions. The feedback for the promotional video was great and I don’t think there is a need to modify the storyboard but I will check again to ensure it has everything covered before start creating the promotional video.

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Created By: Francisco

Major Project: Last Individual Tutorial & Flythrough Video Editing

Yesterday, I had my last individual tutorial with the award tutor, we discussed the current process of the artefact. The artefact is now completed and ran into rendering issues as the artefact takes a few days to just rendered a few seconds. However, it is resolved now by simplifying the lighting. The fly through is done and the scripts for voice over has been recorded, but editing and combining them.

Have started writing the scripts for the promotional video and produced a storyboard and the tutor is happy with the storyboard structure but it has to be within two minutes long. For the presentation, I have a draft but it should focus on establish clear evaluation criteria and justify why these are appropriate ways to judge the project.

Later in the evening, I am working on the fly through video in Adobe Premiere Pro and using Adobe After Effects for title and text animation. I am near completion to finish the fly through but I will go back to check it again to ensure the video can play in different workstations.

Major Project: Model Rendering Crisis & Presentation Preparation

The model was rendered for the past five to six days and it only rendered for only seven seconds out of the ninety seconds long fly through video. There must be something wrong with the rendering setup or the properties within the artefact. I decided to terminate the rendering process and trying to find out why it is taking so long to render. After several attempts on changing the render setup but there was nothing wrong with it. Next, I reduced the resolution to a lower pixel but the result was not great.

Finally, I changed some of the lightings and shadowing setups and this was the problem as the programme has to calculate each frame’s light, shadow, distance and depth which causes a very long time in the rendering process. after removed and changed some of the lightings and retry to render the artefact again. The rendering time has improved significantly in terms of speed and time, however, the resolution has reduced slightly but it is acceptable.

Also, I have started developing the structure of the presentation but it is at the initial stage. The presentation is in relation to research and forefront inspiration, the artefact’s target audience, largely focus on reflection and evaluation of the artefact itself, learning outcomes of the course and how this can contribute to my career. However, it needs more refinement as well as that I have covered all of the main points which mentioned on the assignment brief.

Major Project: Model Rendering In Progress

The artefact rendering is still in progress which means there is nothing I can do for now. However, since I have finalised the scripts for the flythrough video and the voice over recording is near completion except I wanted to check the structure and proofreading the scripts for the last time before I am moving on to the next stage.

At the same time, I have also started the promotional video scripts and video structure. The scripts for both videos are very similar except one is focus on the artefact itself and the other one is focus the features, functions and why is it so interest for the audience to care about.

Major Project: Finalise Scripts & Record Voice Over

Today, I will continue working on the initial scripts for the fly through video and to continue to finalise the scripts even more while the model rendering is ongoing. Looking at the initial scripts there were not many in-depth details as I was wanted to note down the main points where I want to highlight and expand upon those points. I have added more details and made a few corrections to the initial scripts.

However, I will be spending some time to proof read the scripts before record the statement. Also, will be keeping an eye on the rendering process to ensure that the situation is running as smoothly as possible.

Major Project: Model Rendering & Initial Scripts

To render the fly through animation, I have setup three cameras which capture a different perspective of the model and I have decided to render each camera as an individual video instead of using batch render which means that the video will be rendered in three sequences. The reason being as I wanted to render each sequence separately is because in case if there are any errors during the rendering process and it can have a huge impact.

Therefore, if the video was rendered in different sequences which will produce three videos and I can combine them in Premiere Pro, and if one video has an issue I can just render that particular video again in 3ds Max. The three cameras animation setup seems it will take four days to render and at the mean time, I will be developing the initial scripts for the fly through video.

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Created By: Francisco
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Created By: Francisco

References:

Rendering the Animation | 3ds Max | Autodesk Knowledge Network. 2017. Rendering the Animation | 3ds Max | Autodesk Knowledge Network. [ONLINE] Available at: https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax-Tutorial/files/GUID-D1FE221D-E6E0-4467-8958-3AFF6764EE46-htm.html. [Accessed 08 August 2017].

YouTube. 2017. 3D Max Rendering Multiple Cameras – YouTube. [ONLINE] Available at https://www.youtube.com/watch?v=-TnI5_1oOy4. [Accessed 08 August 2017].

YouTube. 2017. 3ds Max 2014 – Batch Rendering – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=lTvJOiwvWUE. [Accessed 08 August 2017].

Major Project: Flythrough Animation

Today, I will be working on the fly through animation video which will be created in 3ds Max as it will be less hassle and save frame times as everything will be developed in one place. After the previous experimentation and it is very helpful in terms of how to plan each camera’s position and location, as I am planning to use three cameras to capture the aesthetics of the artefact in different camera angles.

Also, once the fly through video is done rendering, then I will import it into Premiere Pro where I can perform video editing as well as adding my voice over scripts into the video where I explain the artefact’s features and characterises. However, the rendering process could take a long period of time, I will be using this time to write the initial scripts.

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Created By: Francisco
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Created By: Francisco
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Created By: Francisco

Major Project: Lighting & Shadowing Experimentation

I started working on the lighting and shadowing to see how different types of lights are affecting the model in a different way before and after rendering the model as a 2D image. I decided to experience the first before I apply to the final artefact, as I wanted the final model to have completed lighting and shadowing effects so I can begin the fly through, a tour of the artefact.

I have been tried with three different type of lights such as target spot, skylight and Omni light. Target spot is also known as “Photometric” that has a target sub-object which can be used to aim the light. A skylight as its name suggested which acts as a daylight and it set the colour of the sky or assign it a map. Lastly, Omni light casts rays in all directions from a single source as it is useful for adding fill lighting or can be used to simulating point source lights.

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Created By: Francisco – Target Spot
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Created By: Francisco – Skylight & Omni Light

References:

Target Light (Photometric) | 3ds Max | Autodesk Knowledge Network. 2017. Target Light (Photometric) | 3ds Max | Autodesk Knowledge Network. [ONLINE] Available at: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-D686C1E7-23F4-49BF-8FA6-4D63430746FF-htm.html. [Accessed 06 August 2017].

Skylight | 3ds Max | Autodesk Knowledge Network. 2017. Skylight | 3ds Max | Autodesk Knowledge Network. [ONLINE] Available at: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-772D28D6-41C3-4C80-80AD-3774726E208F-htm.html. [Accessed 06 August 2017].

Omni Light | 3ds Max | Autodesk Knowledge Network. 2017. Omni Light | 3ds Max | Autodesk Knowledge Network. [ONLINE] Available at: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-CB74C5E5-7CC4-4646-9220-795DA7795CDB-htm.html. [Accessed 06 August 2017].