Tag Archives: Rendering

Major Project: Model Rendering Crisis & Presentation Preparation

The model was rendered for the past five to six days and it only rendered for only seven seconds out of the ninety seconds long fly through video. There must be something wrong with the rendering setup or the properties within the artefact. I decided to terminate the rendering process and trying to find out why it is taking so long to render. After several attempts on changing the render setup but there was nothing wrong with it. Next, I reduced the resolution to a lower pixel but the result was not great.

Finally, I changed some of the lightings and shadowing setups and this was the problem as the programme has to calculate each frame’s light, shadow, distance and depth which causes a very long time in the rendering process. after removed and changed some of the lightings and retry to render the artefact again. The rendering time has improved significantly in terms of speed and time, however, the resolution has reduced slightly but it is acceptable.

Also, I have started developing the structure of the presentation but it is at the initial stage. The presentation is in relation to research and forefront inspiration, the artefact’s target audience, largely focus on reflection and evaluation of the artefact itself, learning outcomes of the course and how this can contribute to my career. However, it needs more refinement as well as that I have covered all of the main points which mentioned on the assignment brief.


Major Project: Model Rendering In Progress

The artefact rendering is still in progress which means there is nothing I can do for now. However, since I have finalised the scripts for the flythrough video and the voice over recording is near completion except I wanted to check the structure and proofreading the scripts for the last time before I am moving on to the next stage.

At the same time, I have also started the promotional video scripts and video structure. The scripts for both videos are very similar except one is focus on the artefact itself and the other one is focus the features, functions and why is it so interest for the audience to care about.

Major Project: Finalise Scripts & Record Voice Over

Today, I will continue working on the initial scripts for the fly through video and to continue to finalise the scripts even more while the model rendering is ongoing. Looking at the initial scripts there were not many in-depth details as I was wanted to note down the main points where I want to highlight and expand upon those points. I have added more details and made a few corrections to the initial scripts.

However, I will be spending some time to proof read the scripts before record the statement. Also, will be keeping an eye on the rendering process to ensure that the situation is running as smoothly as possible.

Major Project: Model Rendering & Initial Scripts

To render the fly through animation, I have setup three cameras which capture a different perspective of the model and I have decided to render each camera as an individual video instead of using batch render which means that the video will be rendered in three sequences. The reason being as I wanted to render each sequence separately is because in case if there are any errors during the rendering process and it can have a huge impact.

Therefore, if the video was rendered in different sequences which will produce three videos and I can combine them in Premiere Pro, and if one video has an issue I can just render that particular video again in 3ds Max. The three cameras animation setup seems it will take four days to render and at the mean time, I will be developing the initial scripts for the fly through video.

Created By: Francisco
Created By: Francisco


Rendering the Animation | 3ds Max | Autodesk Knowledge Network. 2017. Rendering the Animation | 3ds Max | Autodesk Knowledge Network. [ONLINE] Available at: https://knowledge.autodesk.com/support/3ds-max/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax-Tutorial/files/GUID-D1FE221D-E6E0-4467-8958-3AFF6764EE46-htm.html. [Accessed 08 August 2017].

YouTube. 2017. 3D Max Rendering Multiple Cameras – YouTube. [ONLINE] Available at https://www.youtube.com/watch?v=-TnI5_1oOy4. [Accessed 08 August 2017].

YouTube. 2017. 3ds Max 2014 – Batch Rendering – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=lTvJOiwvWUE. [Accessed 08 August 2017].

Major Project: Practice Modelling To Test Out Rendering

After completing the architectural visualisation process, I start moving on to the modelling stage where I can start develop the initial artefact and finalise the model section by section. Once the artefact is started to get into shape then I can go back to the sketch stage as I prefer to visualise it in 3D modelling first so that I can produce a sketch version based on it as well as improvements could be added to the model at a later stage.

I’m quite happy with the rendering results, although it is not perfect as the texture is not line up with the edge.  However, now I know that it is functioning and somewhat look like a simple futuristic building.

Futuristic Building Mockups

Created By: Francisco

Rendering Results

Created By: Francisco


YouTube. 2017. 3DS Max: Simple Building Modelling and Texturing Tutorial – YouTube. [ONLINE] Available at: https://www.youtube.com/watch?v=h1g_vI0AdnI&t=33s. [Accessed 03 July 2017].

123RF Stock Photos. 2017. Futuristic Abstract Backgrounds Digital Smooth Texture Stock Photo, Picture And Royalty Free Image. Image 25239867.. [ONLINE] Available at: https://www.123rf.com/photo_25239867_futuristic-abstract-backgrounds-digital-smooth-texture.html. [Accessed 03 July 2017].

Free Metal Textures . 2017. Free Metal Textures . [ONLINE] Available at: http://www.texturex.com/Metal-Textures/. [Accessed 03 July 2017].

Gobotree – Design and Architecture Resources – Texture view from . 2017. Gobotree – Design and Architecture Resources – Texture view from . [ONLINE] Available at: http://www.gobotree.com/preview/bb94b6c44e6434aff6e88ca64998cd1d. [Accessed 03 July 2017].

Warren Pullman. 2017. Hd Wallpapers Texture Glass Texture Building Window Hd Wallpapers – illinois-liver. [ONLINE] Available at: http://www.illinois-liver.org/95981d139c2fb55e.html. [Accessed 03 July 2017].

Time Lapse Of Building Windows At Night – Circa July 2015 Stock Footage Video 11375387 | Shutterstock. 2017. Time Lapse Of Building Windows At Night – Circa July 2015 Stock Footage Video 11375387 | Shutterstock. [ONLINE] Available at: https://www.shutterstock.com/video/clip-11375387-stock-footage-time-lapse-of-building-windows-at-night-circa-july.html?src=rel/7469662:2/gg. [Accessed 03 July 2017].